102 – Immersive technology, gaming, and artificial intelligence in re/creating and re/presenting South Asia

With the proliferation of technology throughout South Asia and the expansion of internet access to even the most remote regions of the subcontinent, South Asia has undergone extensive digitisation, altering everyday life. A growing area within this digitisation project is the use of immersive technologies (VR, AR, and CAVE), gaming, and artificial intelligence (AI), which we label ‘emerging technologies’. This panel asks, how are emerging technologies being utilised to re/create, re/circulate, re/present, and re/conserve South Asian histories and cultures? Possible topics include, but are not limited to: ● How are emerging technologies used to recreate historical sites and events, offering new ways to engage with South Asia’s past. ● How do emerging technologies find new ways of bringing South Asian stories, folktales and narratives to life? ● How do the integration of immersive technologies in museums and educational settings enhance learning and accessibility? ● What are the challenges and opportunities in balancing authenticity and innovation in education, arts, and culture? ● How do emerging technologies collapse our sense of space and time? ● What are the methodological challenges and solutions for studying the use of emerging technologies? We solicit papers using a variety of methodological approaches, including but not limited to, ethnography, visual anthropology, heritage studies, performance studies, education studies, ritual studies, and religious studies and a variety of case studies, including but not limited to, “Raji: An Ancient Epic”, “Assassin’s Creed Chronicles: India”, and “Google Arts and Culture”, and “GitaGPT”.

Convenors

Depala Kush
- Puja-Arti Patel -